<?xml version="1.0" encoding="utf-8"?>
<Quests xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <QuestDef InternalName="QuestWizard_TheTravellingCircus">
    <DisplayName>The Travelling Circus</DisplayName>
    <Description>The owner of a circus that has been performing outside of one of your towns comes to you to explain that several of his more exotic exhibits have escaped during the night.   These creatures are now roaming your lands.   He apologizes and gives you one of his trained stalkers to help in the capture or elimination of these beasts.</Description>
    <IsStartingPointQuest>0</IsStartingPointQuest>
    <AllowQuestRejection>0</AllowQuestRejection>
    <QuestClass>Minor</QuestClass>
    <Repeatable>0</Repeatable>
    <TriggerType>TurnNumber</TriggerType>
    <TriggerData>25</TriggerData>
    <TriggerOrigin>EventLocation</TriggerOrigin>
    <SpawnRating>1</SpawnRating>
    <Image>Crocodile_Medallion.png</Image>
    <TriggerChance>100</TriggerChance>
    <PostTriggerChance>15</PostTriggerChance>
    <Treasure>
      <GameModifier InternalName="GiveUnit_StalkerUnit1">
        <ModType>Unit</ModType>
        <Attribute>UnitJoinArmy</Attribute>
        <Value>1</Value>
        <StrVal>Stalker</StrVal>
        <UnitClass>Unit</UnitClass>
      </GameModifier>
    </Treasure>
    <Treasure>
      <GameModifier InternalName="SpawnMonster_Bear3">
        <ModType>Map</ModType>
        <Attribute>SpawnMonster</Attribute>
        <Value>3</Value>
        <StrVal>Circus Bear</StrVal>
        <UnitClass>Bear</UnitClass>
        <Radius>5</Radius>
      </GameModifier>
    </Treasure>
    <QuestObjectiveDef>
      <ObjectiveID>0</ObjectiveID>
      <QuestEnd>1</QuestEnd>
    </QuestObjectiveDef>
  </QuestDef>
  <QuestDef InternalName="QuestWizard_KilltheTroll">
    <DisplayName>Kill the Troll</DisplayName>
    <Description>You come upon a broken farmhouse and a crying little boy.   He tries to explain to you in between his tears, that a large monster came and destroyed his home and killed his parents.   He asks if you will destroy the monster so that he doesn't have to live in fear.</Description>
    <IsStartingPointQuest>1</IsStartingPointQuest>
    <ShortTextAccept>I will do it.</ShortTextAccept>
    <ShortTextDeny>I have no time for this.</ShortTextDeny>
    <RewardText>A valuable item</RewardText>
    <RewardImage>Gold_Large1.png</RewardImage>
    <SuccessText>Congratulations you have completed the quest.</SuccessText>
    <QuestClass>Minor</QuestClass>
    <Repeatable>0</Repeatable>
    <TriggerType>QuestLocation</TriggerType>
    <TriggerOrigin>EventLocation</TriggerOrigin>
    <SpawnRating>1</SpawnRating>
    <Image>M_Giant_Troll_Card_01.png</Image>
    <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
    <Treasure>
      <GameModifier InternalName="GiveXP_0">
        <ModType>Unit</ModType>
        <Attribute>GiveExperience</Attribute>
        <Value>0</Value>
      </GameModifier>
    </Treasure>
    <Treasure>
      <GameModifier InternalName="GiveItem_Uncommon">
        <ModType>GiveItem</ModType>
        <StrVal>Uncommon</StrVal>
      </GameModifier>
    </Treasure>
    <QuestObjectiveDef>
      <ObjectiveID>0</ObjectiveID>
      <NextObjectiveID>1</NextObjectiveID>
      <Description>Find the Monster Lair</Description>
      <ChoiceText>You have found the monsters you have been looking for...</ChoiceText>
      <ChoiceMedallion>Crest_06.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <Treasure>
        <GameModifier>
          <ModType>Map</ModType>
          <Attribute>CreateGoodieHut</Attribute>
          <StrVal>Monster Lair</StrVal>
          <UnitClass>GH_Quest_Cave</UnitClass>
          <Radius>3</Radius>
        </GameModifier>
      </Treasure>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>ClearGoodieHut</Type>
        <TextData>GH_Quest_Cave</TextData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Fight the Monsters</Text>
          <IsOptional>0</IsOptional>
        </Objective>
        <Flag>RevealTarget</Flag>
      </QuestConditionDef>
      <QuestChoiceDef>
        <Description>Attack!</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>Troll</BattleIdentifier>
          <TacticalMap>T_Ruins_Barren_01</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>Troll</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <UnitName>Grumpy</UnitName>
            <Level>4</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>I'll return later</Description>
        <NextObjectiveID>0</NextObjectiveID>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>1</ObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <QuestEnd>1</QuestEnd>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>Troll</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Kill the Monsters</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
  </QuestDef>
  <QuestDef InternalName="QuestWizard_KilltheTrollsagain">
    <DisplayName>Kill the Trolls again</DisplayName>
    <Description>You come upon a small boy in front of a destroyed farm house.  He explains that a troll came and threw a rock on his uncle's farmhouse killing everyone inside.  He asks you to go kill the troll and come back and tell him, so he knows he is safe.</Description>
    <IsStartingPointQuest>0</IsStartingPointQuest>
    <ShortTextAccept>I will do it.</ShortTextAccept>
    <ShortTextDeny>I have no time for this.</ShortTextDeny>
    <RewardText>A war club</RewardText>
    <RewardImage>Gold_Large1.png</RewardImage>
    <SuccessText>Congratulations you have completed the quest.</SuccessText>
    <QuestClass>Minor</QuestClass>
    <Repeatable>0</Repeatable>
    <TriggerType>QuestLocation</TriggerType>
    <TriggerOrigin>EventLocation</TriggerOrigin>
    <SpawnRating>1</SpawnRating>
    <Image>M_Giant_Troll_Card_01.png</Image>
    <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
    <Treasure>
      <GameModifier InternalName="GiveXP_10">
        <ModType>Unit</ModType>
        <Attribute>GiveExperience</Attribute>
        <Value>10</Value>
      </GameModifier>
    </Treasure>
    <Treasure>
      <GameModifier InternalName="GiveItem_Club_War">
        <ModType>GiveItem</ModType>
        <Attribute>Club_War</Attribute>
      </GameModifier>
    </Treasure>
    <QuestObjectiveDef>
      <ObjectiveID>0</ObjectiveID>
      <NextObjectiveID>1</NextObjectiveID>
      <Description>Find the Monster Lair</Description>
      <ChoiceText>You have found the monsters you have been looking for...</ChoiceText>
      <ChoiceMedallion>Crest_06.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <Treasure>
        <GameModifier>
          <ModType>Map</ModType>
          <Attribute>CreateGoodieHut</Attribute>
          <StrVal>Monster Lair</StrVal>
          <UnitClass>GH_Quest_Troll</UnitClass>
          <Radius>6</Radius>
        </GameModifier>
      </Treasure>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>ClearGoodieHut</Type>
        <TextData>GH_Quest_Troll</TextData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Fight the Monsters</Text>
          <IsOptional>0</IsOptional>
        </Objective>
        <Flag>RevealTarget</Flag>
      </QuestConditionDef>
      <QuestChoiceDef>
        <Description>Attack!</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>Troll</BattleIdentifier>
          <TacticalMap>T_Barren_Hills_01</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>Troll</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <UnitName>Happy</UnitName>
            <Level>2</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>I'll return later</Description>
        <NextObjectiveID>0</NextObjectiveID>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>1</ObjectiveID>
      <NextObjectiveID>2</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>Troll</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Kill the Monsters</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>3</ObjectiveID>
      <NextObjectiveID>3</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <Description>Return to the Quest Giver</Description>
      <QuestEnd>1</QuestEnd>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>UnitEntersQuestLocation</Type>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Kill the Monsters</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef />
  </QuestDef>
  <QuestDef InternalName="QuestWizard_TheAgreement">
    <DisplayName>The Agreement</DisplayName>
    <Description>An aged man approaches you and claims that he has a proposal for you.  He claims to be nearly 1000 years old.   He describes to you details about the world prior to the breaking and even gives details of some of the titans.   He then offers to give you the secrets to his longevity if you will retrieve an item for him.</Description>
    <IsStartingPointQuest>0</IsStartingPointQuest>
    <ShortTextAccept>Seems like an interesting diversion, I'll search for this item for you.</ShortTextAccept>
    <ShortTextDeny>Leave me old man, I have no need for your babbling.</ShortTextDeny>
    <RewardText>Immortality?</RewardText>
    <RewardImage />
    <SuccessText>You have successfully defended yourself from the demon's trap.</SuccessText>
    <AllowQuestRejection>1</AllowQuestRejection>
    <QuestClass>Minor</QuestClass>
    <Repeatable>0</Repeatable>
    <TriggerType>TurnNumber</TriggerType>
    <TriggerData>50</TriggerData>
    <TriggerOrigin>EventLocation</TriggerOrigin>
    <SpawnRating>3</SpawnRating>
    <Image>Action_Recruit_Green.png</Image>
    <TriggerChance>100</TriggerChance>
    <PostTriggerChance>50</PostTriggerChance>
    <QuestObjectiveDef>
      <ObjectiveID>0</ObjectiveID>
      <NextObjectiveID>1</NextObjectiveID>
      <Description>Get more information</Description>
      <ChoiceText>'Excellent!' says the man.  He gets a peculiar gleam in his eye as he describes a truly unique item that once equipped will bestow the user with the ability to become one with the cosmos, to direct and lead the world through supernatural means.   He continues on with an almost fevered passion describing his plans for perfecting the world once he has ascended to the cosmos.   Finally, he describes a cave that holds this item.  It is protected by horrid creatures and dangerous traps, but contains many wonders including this artifact.  He says you can keep whatever you discover in the cave, as long as you bring him the artifact.</ChoiceText>
      <ChoiceMedallion>Education.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestConditionDef>
        <ID>1</ID>
        <Class>ChoiceUnlock</Class>
        <Type>CheckForResource</Type>
        <TextData>DiplomaticCapital</TextData>
        <NumericData>20</NumericData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Collect 20 Influence.</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
      <QuestChoiceDef>
        <Description>We will return the artifact to you when we have retrieved it</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <PopupMessage>You set out to discover this cave of wonders, curious to see what else the cavern holds.</PopupMessage>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>Do you have anything that will help us in this quest? (-20 Influence)</Description>
        <RequiredConditionID>1</RequiredConditionID>
        <NextObjectiveID>1</NextObjectiveID>
        <PopupMessage>The man agrees to give you some help, but requires the time and talents of many of your allies and citizens as he prepares a potion that he says will aid you in the quest.</PopupMessage>
        <Treasure>
          <GameModifier InternalName="GiveResource_Influence-20">
            <ModType>Resource</ModType>
            <Attribute>DiplomaticCapital</Attribute>
            <Value>-20</Value>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="GiveItem_Potion_Restoration">
            <ModType>GiveItem</ModType>
            <Attribute>Potion_Restoration</Attribute>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>Old man you talk way to much.  Begone!</Description>
        <NextObjectiveID>-1</NextObjectiveID>
        <PopupMessage>The man sneers at your insult and leaves your presence.  As he does he shouts that you will regret your decision. </PopupMessage>
        <Treasure>
          <GameModifier InternalName="SpawnMonster_AlbinoRockSpider_Giant5">
            <ModType>Map</ModType>
            <Attribute>SpawnMonster</Attribute>
            <Value>5</Value>
            <UnitClass>AlbinoRockSpider_Giant</UnitClass>
            <Radius>3</Radius>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="SpawnMonster_Naja2">
            <ModType>Map</ModType>
            <Attribute>SpawnMonster</Attribute>
            <Value>2</Value>
            <UnitClass>Naja</UnitClass>
            <Radius>3</Radius>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>1</ObjectiveID>
      <NextObjectiveID>2</NextObjectiveID>
      <Description>Find the Cave</Description>
      <ChoiceText>After extensive searching and scouting, you have found the cave the old man described.  Even its entrance is forbidding and evil.   As you enter the cave, you hear screaches and growls coming from deeper within the cave.</ChoiceText>
      <ChoiceMedallion>FECampaign_Image_Act2_Square.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <Treasure>
        <GameModifier>
          <ModType>Map</ModType>
          <Attribute>CreateGoodieHut</Attribute>
          <StrVal>Forbidden Cavern</StrVal>
          <UnitClass>GH_Quest_Cave</UnitClass>
          <Radius>8</Radius>
        </GameModifier>
      </Treasure>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>ClearGoodieHut</Type>
        <TextData>GH_Quest_Cave</TextData>
        <Objective>
          <Icon>FECampaign_Image_Act2_Square.png</Icon>
          <Text>Find the Cave</Text>
          <IsOptional>0</IsOptional>
        </Objective>
        <Flag>RevealTarget</Flag>
      </QuestConditionDef>
      <QuestChoiceDef>
        <Description>Enter deeper within the cave.</Description>
        <NextObjectiveID>2</NextObjectiveID>
        <PopupMessage>As you proceed in to the cave, you are beset on all sides by dark forms who rush to attack</PopupMessage>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>Lurk</BattleIdentifier>
          <TacticalMap>T_Cave_Generic_01</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>Lurk</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <UnitName>Cave Lurk</UnitName>
            <Level>5</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>Butcherman</UnitType>
            <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
            <UnitName>Lurk's Minions</UnitName>
            <Level>2</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>We'll return later.</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <PopupMessage>You turn from the cave, feeling much safer but still curious about the denizens of the cavern</PopupMessage>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>The old man is crazy.   We'll not die to satisfy his crazy dreams of immortality.</Description>
        <NextObjectiveID>3</NextObjectiveID>
        <PopupMessage>As you turn from the cavern, the old man appears in a flash of black and red light.   He does not look frail as he did before.  In fact he appears quite healthy, and quite angry.</PopupMessage>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>2</ObjectiveID>
      <NextObjectiveID>5</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <Description>Find the Cave Battle (Generated by Quest Wizard)</Description>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>Lurk</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>FECampaign_Image_Act2_Square.png</Icon>
          <Text>Find the Cave</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>3</ObjectiveID>
      <NextObjectiveID>4</NextObjectiveID>
      <Description>Confront the old man</Description>
      <ChoiceText>The 'old man' has fully transformed to some demonic form.  He bellows curses at you as he and his followers attack you.   As they race forward to get you he proclaims: 'I promised you life, but due to your cowardice, instead you will get death!'</ChoiceText>
      <ChoiceMedallion>M_AssassinDemon_01_Card.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Defend yourself.</Description>
        <NextObjectiveID>4</NextObjectiveID>
        <PopupMessage>Obviously there was some devious scheme at work here.  Unfortunately, now you must defend yourself or die trying.</PopupMessage>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>AssassinDemon</BattleIdentifier>
          <TacticalMap>T_Fallen_Rugged_01</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>AssassinDemon</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <UnitName>Old Man</UnitName>
            <Level>7</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>Imp</UnitType>
            <UnitGroupingType>UnitGroupingType_Four</UnitGroupingType>
            <Level>1</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>Imp</UnitType>
            <UnitGroupingType>UnitGroupingType_Four</UnitGroupingType>
            <Level>1</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>Ignys</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <Level>6</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>4</ObjectiveID>
      <NextObjectiveID>6</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <Description>Confront the old man Battle (Generated by Quest Wizard)</Description>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>AssassinDemon</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>M_AssassinDemon_01_Card.png</Icon>
          <Text>Confront the old man</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>5</ObjectiveID>
      <NextObjectiveID>7</NextObjectiveID>
      <Description>Explore Deeper in the cave</Description>
      <ChoiceText>Having defeated the creatures at the cave opening you delve deeper into the cavern.   You notice several piles of bones strewn throughout the area.  You also see an opening at the rear of the cave.  The opening is surrounded by several glowing symbols.</ChoiceText>
      <ChoiceMedallion>Tech_Refined_Economics.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Search the bones for anything of use, then enter the opening</Description>
        <NextObjectiveID>7</NextObjectiveID>
        <PopupMessage>You search through the skeletons and half eaten bodies to discover a useful item and some coin.  However, you also discover several traps and acquire some wounds in disarming them.</PopupMessage>
        <Treasure>
          <GameModifier InternalName="GiveItem_Uncommon">
            <ModType>GiveItem</ModType>
            <StrVal>Uncommon</StrVal>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="GiveMoney_25">
            <ModType>Player</ModType>
            <Attribute>Treasury</Attribute>
            <Value>25</Value>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="DmgUnit_-4">
            <ModType>Unit</ModType>
            <Attribute>CurHealth</Attribute>
            <Value>-4</Value>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>Enter the opening</Description>
        <NextObjectiveID>7</NextObjectiveID>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>Flee the cave.</Description>
        <NextObjectiveID>3</NextObjectiveID>
        <PopupMessage>You leave the cave only to be surprised to find the old man standing at the opening of the cave waiting for you.  His face begins to contort and change as he glares at you.</PopupMessage>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>6</ObjectiveID>
      <NextObjectiveID>-1</NextObjectiveID>
      <Description>Defeat the villan</Description>
      <ChoiceText>Having successfully defended yourself from the demon's attack.  You search his corpse for any clues as to his purpose.</ChoiceText>
      <ChoiceMedallion>M_AssassinDemon_01_Card.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Search the demon</Description>
        <NextObjectiveID>-1</NextObjectiveID>
        <PopupMessage>You discover a trinket that will indeed regenerate your body, and might possibly have left the demon able to survive for a thousand years, but as to the reason for his treachery you still have no ideas.</PopupMessage>
        <Treasure>
          <GameModifier InternalName="GiveXP_30">
            <ModType>Unit</ModType>
            <Attribute>GiveExperience</Attribute>
            <Value>30</Value>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="GiveItem_TrollCharm">
            <ModType>GiveItem</ModType>
            <Attribute>TrollCharm</Attribute>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="GiveItem_Uncommon">
            <ModType>GiveItem</ModType>
            <StrVal>Uncommon</StrVal>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>7</ObjectiveID>
      <NextObjectiveID>8</NextObjectiveID>
      <Description>Explore the Sacrificial Chamber</Description>
      <ChoiceText>You enter the opening and the glyphs on the cave flash brightly.  The opening is immediately filled a crackling energy that you know would be deadly to try to pass.   In front of you you see an altar with a dagger laying on it.  The altar appears to be well 'used'.  </ChoiceText>
      <ChoiceMedallion>S_Sacrifice_Icon.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Pick up the dagger from the Altar</Description>
        <NextObjectiveID>8</NextObjectiveID>
        <PopupMessage>You pick up the dagger, and a sense of evil and pain seems to flow into the chamber.    You hear a scream and suddenly a portal rips open behind the altar and monsters start pouring out, followed by the old man.</PopupMessage>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>Try to force your way through the energy blocking the exit.</Description>
        <NextObjectiveID>7</NextObjectiveID>
        <PopupMessage>You try several methods to disapate the energy before becoming so frustrated that you just try to run through it.  Unfortunately, after your companions pick you up off the floor you realize that wasn't the smartest thing you could have tried. (-4 hp)</PopupMessage>
        <Treasure>
          <GameModifier InternalName="DmgUnit_-4">
            <ModType>Unit</ModType>
            <Attribute>CurHealth</Attribute>
            <Value>-4</Value>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>8</ObjectiveID>
      <NextObjectiveID>9</NextObjectiveID>
      <Description>Sacrificial Chamber</Description>
      <ChoiceText>The old man steps through the portal and begins to transform.  Soon you have an ancient demons standing in front of you.   He sneers at you and says 'It has always been so easy to lure stupid men to my place of power, but you were easier than most.'  Now I will take your life so that I might live for another several decades.  He and his monsters attack.</ChoiceText>
      <ChoiceMedallion>M_AssassinDemon_01_Card.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Defend yourself.</Description>
        <NextObjectiveID>9</NextObjectiveID>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>Imp</BattleIdentifier>
          <TacticalMap>T_Temple_Cave_02</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>Imp</UnitType>
            <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
            <Level>3</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>Imp</UnitType>
            <UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
            <Level>4</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>AssassinDemon</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <UnitName>Old Man?</UnitName>
            <Level>10</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>GraveElemental_Young</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <Level>3</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>9</ObjectiveID>
      <NextObjectiveID>10</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <Description>Sacrificial Chamber Battle (Generated by Quest Wizard)</Description>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>Imp</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>M_AssassinDemon_01_Card.png</Icon>
          <Text>Sacrificial Chamber</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>10</ObjectiveID>
      <NextObjectiveID>-1</NextObjectiveID>
      <Description>Defeat the Demon and discover</Description>
      <ChoiceText>Having defeated the demon, the power holding you in the chamber disappears and you are free to leave.   You feel lucky you were able to survive the demons trap.</ChoiceText>
      <ChoiceMedallion>Weapons_Medallion_Full.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Take the dagger and leave the chamber</Description>
        <NextObjectiveID>-1</NextObjectiveID>
        <PopupMessage>You take the dagger and the few other items you find on the demon and his minions.</PopupMessage>
        <Treasure>
          <GameModifier InternalName="GiveXP_40">
            <ModType>Unit</ModType>
            <Attribute>GiveExperience</Attribute>
            <Value>40</Value>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="GiveItem_Dagger_Assassins">
            <ModType>GiveItem</ModType>
            <Attribute>Dagger_Assassins</Attribute>
          </GameModifier>
        </Treasure>
        <Treasure>
          <GameModifier InternalName="GiveItem_Rare">
            <ModType>GiveItem</ModType>
            <StrVal>Rare</StrVal>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
    </QuestObjectiveDef>
  </QuestDef>
   <QuestDef InternalName="QuestWizard_TheBeggar">
    <DisplayName>The Beggar</DisplayName>
    <Description>As you approach the inn, a beggar jumps from the shadows and pleads with you to help him.   His body is covered with sores, and his skin seems to be falling off.   He explains that he has been stricken with a disease and asks you to retreive the cure for him.  He describes a cave close by where a potion is kept that should heal him.  He says he would go himself but he is much to weak.</Description>
    <IsStartingPointQuest>1</IsStartingPointQuest>
    <ShortTextAccept>I will do it.</ShortTextAccept>
    <ShortTextDeny>I have no time for this.</ShortTextDeny>
    <RewardText>An Ally</RewardText>
    <RewardImage>Gold_Large1.png</RewardImage>
    <SuccessText>Congratulations you have completed the quest.</SuccessText>
    <QuestClass>Minor</QuestClass>
    <Repeatable>0</Repeatable>
    <TriggerType>QuestLocation</TriggerType>
    <TriggerOrigin>EventLocation</TriggerOrigin>
    <SpawnRating>1</SpawnRating>
    <Image>Xander.png</Image>
    <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
    <Treasure>
      <GameModifier InternalName="GiveXP_9">
        <ModType>Unit</ModType>
        <Attribute>GiveExperience</Attribute>
        <Value>9</Value>
      </GameModifier>
    </Treasure>
    <Treasure>
      <GameModifier InternalName="GiveUnit_BanditArcherUnit1">
        <ModType>Unit</ModType>
        <Attribute>UnitJoinArmy</Attribute>
        <Value>3</Value>
        <StrVal>BanditArcher</StrVal>
        <UnitClass>Unit</UnitClass>
      </GameModifier>
    </Treasure>
    <QuestObjectiveDef>
      <ObjectiveID>0</ObjectiveID>
      <NextObjectiveID>1</NextObjectiveID>
      <Description>Find the Item</Description>
      <ChoiceText>There are monsters guarding the item.  What will you do?</ChoiceText>
      <ChoiceMedallion>Crest_06.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <Treasure>
        <GameModifier>
          <ModType>Map</ModType>
          <Attribute>CreateGoodieHut</Attribute>
          <StrVal>Item Location</StrVal>
          <UnitClass>GH_Quest_Cave</UnitClass>
          <Radius>4</Radius>
        </GameModifier>
      </Treasure>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>ClearGoodieHut</Type>
        <TextData>GH_Quest_Cave</TextData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Find the item</Text>
          <IsOptional>0</IsOptional>
        </Objective>
        <Flag>RevealTarget</Flag>
      </QuestConditionDef>
      <QuestChoiceDef>
        <Description>Attack!</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>TimberWarg</BattleIdentifier>
          <TacticalMap>T_Cave_Generic_01</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>TimberWarg</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <Level>1</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>I'll return later</Description>
        <NextObjectiveID>0</NextObjectiveID>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>1</ObjectiveID>
      <NextObjectiveID>2</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <QuestConditionDef>
	        <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Potion_Healing</Attribute>
                    <Value>1</Value>
                </GameModifier>
            </Treasure>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>TimberWarg</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Kill the Monsters</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>2</ObjectiveID>
      <NextObjectiveID>3</NextObjectiveID>
      <Description>You have the item, return to the quest giver.</Description>
      <QuestConditionDef>
        <ID>0</ID>
        <Class>Success</Class>
        <Type>CheckForItem</Type>
        <TextData>Potion_Healing</TextData>
        <NumericData>1</NumericData>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Bring the item back to the quest giver.</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
      <QuestConditionDef>
        <ID>1</ID>
        <DependentCondition>0</DependentCondition>
        <Class>Success</Class>
        <Type>UnitEntersQuestLocation</Type>
        <CannotCompleteText>You don't have the required item yet</CannotCompleteText>
        <Objective>
          <Icon>Mana_32.png</Icon>
          <Text>Return to the quest giver.</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>3</ObjectiveID>
      <QuestEnd>1</QuestEnd>
    </QuestObjectiveDef>
  </QuestDef>
   <QuestDef InternalName="QuestWizard_TheCampHealer">
    <DisplayName>The Camp Healer</DisplayName>
    <Description>You come upon a small village that has been recently attacked.  The survivors look worn and beaten down.  When you approach them, they tell you that a group of Darklings attacked them and took away their healer.   They grow furtive when you ask questions about this healer.  However, they beg you to rescue the healer from the darklings.</Description>
    <IsStartingPointQuest>1</IsStartingPointQuest>
    <ShortTextAccept>Of course.  I will find him</ShortTextAccept>
    <ShortTextDeny>You are hiding something, I won't help</ShortTextDeny>
    <RewardText>A valuable Item</RewardText>
    <RewardImage>Question_Mark_Icon.png</RewardImage>
    <SuccessText>Returning to the camp with the healer, who turned out to be a suprisingly well educated darkling shaman, you find the camp has been hit again by raiders.  This time there are no survivors. Disgusted by the slaughter, the shaman vows to join your efforts to bring civilization back to the land.</SuccessText>
    <AllowQuestRejection>1</AllowQuestRejection>
    <QuestClass>Minor</QuestClass>
    <Repeatable>0</Repeatable>
    <TriggerType>QuestLocation</TriggerType>
    <SpawnRating>1</SpawnRating>
    <Image>AbandonedWagon.png</Image>
    <PrefQuestLoc>QuestLoc_RefugeeCamp</PrefQuestLoc>
    <TriggerChance>80</TriggerChance>
    <Treasure>
      <GameModifier InternalName="XP_79">
        <ModType>Unit</ModType>
        <Attribute>GiveExperience</Attribute>
        <Value>9</Value>
      </GameModifier>
    </Treasure>
    <Treasure>
      <GameModifier InternalName="Item_40">
        <ModType>GiveItem</ModType>
        <StrVal>Common</StrVal>
      </GameModifier>
    </Treasure>
    <QuestObjectiveDef>
      <ObjectiveID>0</ObjectiveID>
      <NextObjectiveID>1</NextObjectiveID>
      <Description>Find the darkling raiders</Description>
      <ChoiceText>You approach the camp, and see several warriors guarding cages which contain prisoners.</ChoiceText>
      <ChoiceMedallion>M_Darkling_Warrior_Card.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <Treasure>
        <GameModifier>
          <ModType>Map</ModType>
          <Attribute>CreateGoodieHut</Attribute>
          <StrVal>Raiders Camp</StrVal>
          <UnitClass>GH_BanditCamp</UnitClass>
          <Radius>4</Radius>
        </GameModifier>
      </Treasure>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>ClearGoodieHut</Type>
        <TextData>GH_BanditCamp</TextData>
        <Objective>
          <Icon>M_Darkling_Warrior_Card.png</Icon>
          <Text>Find the darkling raiders</Text>
          <IsOptional>0</IsOptional>
        </Objective>
        <Flag>RevealTarget</Flag>
      </QuestConditionDef>
      <QuestChoiceDef>
        <Description>Attack the raiders</Description>
        <NextObjectiveID>1</NextObjectiveID>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>DarklingRider</BattleIdentifier>
          <TacticalMap>T_Barren_Rugged_10</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>DarklingRider</UnitType>
            <UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
            <Level>2</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>DarklingWarrior</UnitType>
            <UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
            <Level>1</Level>
          </UnitInstance>
          <UnitInstance>
            <UnitType>DarklingArcher</UnitType>
            <UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
            <Level>1</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>(Retreat) I'll return with more men</Description>
        <NextObjectiveID>0</NextObjectiveID>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>1</ObjectiveID>
      <NextObjectiveID>2</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <Description>Find the darkling raiders Battle (Generated by Quest Wizard)</Description>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>DarklingRider</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>M_Darkling_Warrior_Card.png</Icon>
          <Text>Find the darkling raiders</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>2</ObjectiveID>
      <NextObjectiveID>3</NextObjectiveID>
      <Description>Find the healer</Description>
      <ChoiceText>AFter defeating the guards you rush to release the prisoners.  You inquire of each prisoner about the mysterious healer, but no one claims any knowledge until you reach the last prisoner, a darkling shaman.  The shaman claims to be the healer you are looking for, and asks if you will release him so he can return to his village.</ChoiceText>
      <ChoiceMedallion>M_Darkling_Shaman_Card.png</ChoiceMedallion>
      <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
      <QuestChoiceDef>
        <Description>Certainly.  In fact I will accompany you.</Description>
        <NextObjectiveID>4</NextObjectiveID>
        <Treasure>
          <GameModifier InternalName="Unit_64">
            <ModType>Unit</ModType>
            <Attribute>UnitJoinArmy</Attribute>
            <Value>1</Value>
            <StrVal>DarklingShaman</StrVal>
            <UnitClass>Unit</UnitClass>
          </GameModifier>
        </Treasure>
      </QuestChoiceDef>
      <QuestChoiceDef>
        <Description>No!  Die you darkspawn!</Description>
        <NextObjectiveID>3</NextObjectiveID>
        <QuestFailure>1</QuestFailure>
        <Treasure>
          <GameModifier InternalName="XP_87">
            <ModType>Unit</ModType>
            <Attribute>GiveExperience</Attribute>
            <Value>5</Value>
          </GameModifier>
        </Treasure>
        <Encounter>
          <Liklihood>100</Liklihood>
          <BattleIdentifier>DarklingShaman</BattleIdentifier>
          <TacticalMap>T_Barren_Rugged_02</TacticalMap>
          <WillRespawn>0</WillRespawn>
          <WanderingRadius>0</WanderingRadius>
          <UnitInstance>
            <UnitType>DarklingShaman</UnitType>
            <UnitGroupingType>Single (1)</UnitGroupingType>
            <Level>7</Level>
          </UnitInstance>
        </Encounter>
      </QuestChoiceDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>3</ObjectiveID>
      <NextObjectiveID>-1</NextObjectiveID>
      <PopupObjectiveMsg>0</PopupObjectiveMsg>
      <Description>Find the healer Battle (Generated by Quest Wizard)</Description>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>BattleFinished</Type>
        <TextData>DarklingShaman</TextData>
        <MoreTextData>Victory</MoreTextData>
        <Objective>
          <Icon>M_Darkling_Shaman_Card.png</Icon>
          <Text>Find the healer</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>4</ObjectiveID>
      <NextObjectiveID>5</NextObjectiveID>
      <Description>Return with the healer</Description>
      <QuestConditionDef>
        <Class>Success</Class>
        <Type>UnitEntersQuestLocation</Type>
        <Objective>
          <Icon>AbandonedWagon.png</Icon>
          <Text>Return with the healer</Text>
          <IsOptional>0</IsOptional>
        </Objective>
      </QuestConditionDef>
    </QuestObjectiveDef>
    <QuestObjectiveDef>
      <ObjectiveID>5</ObjectiveID>
      <Description>Quest End</Description>
      <QuestEnd>1</QuestEnd>
    </QuestObjectiveDef>
  </QuestDef>
  <QuestDef InternalName="QuestWizard_TheCampHealer2">
		<DisplayName>The Camp Healer</DisplayName>
		<Description>You come upon a small village that has been recently attacked.  The survivors look worn and beaten down.  When you approach them, they tell you that a group of Darklings attacked them and took away their healer.   They grow furtive when you ask questions about this healer.  However, they beg you to rescue the healer from the darklings.</Description>
		<IsStartingPointQuest>1</IsStartingPointQuest>
		<ShortTextAccept>Of course.  I will find him</ShortTextAccept>
		<ShortTextDeny>You are hiding something, I won't help</ShortTextDeny>
		<RewardText>An ally and an item</RewardText>
		<RewardImage>Question_Mark_Icon.png</RewardImage>
		<SuccessText>You have defeated the darkling shaman</SuccessText>
		<AllowQuestRejection>1</AllowQuestRejection>
		<QuestClass>Minor</QuestClass>
		<Repeatable>0</Repeatable>
		<TriggerType>QuestLocation</TriggerType>
		<TriggerOrigin>EventLocation</TriggerOrigin>
		<SpawnRating>1</SpawnRating>
		<Image>AbandonedWagon.png</Image>
		<PrefQuestLoc>QuestLoc_RefugeeCamp</PrefQuestLoc>
		<TriggerChance>70</TriggerChance>
		<QuestObjectiveDef>
			<ObjectiveID>0</ObjectiveID>
			<NextObjectiveID>1</NextObjectiveID>
			<Description>Find the darkling raiders</Description>
			<ChoiceText>You approach the camp, and see several warriors guarding cages which contain prisoners.</ChoiceText>
			<ChoiceMedallion>M_Darkling_Warrior_Card.png</ChoiceMedallion>
			<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
			<Treasure>
				<GameModifier>
					<ModType>Map</ModType>
					<Attribute>CreateGoodieHut</Attribute>
					<StrVal>Raiders Camp</StrVal>
					<UnitClass>GH_BanditCamp</UnitClass>
					<Radius>4</Radius>
				</GameModifier>
			</Treasure>
			<QuestConditionDef>
				<ID>1</ID>
				<Class>ChoiceUnlock</Class>
				<Type>CheckForResource</Type>
				<TextData>Gold</TextData>
				<NumericData>100</NumericData>
				<Objective>
					<Icon>Mana_32.png</Icon>
					<Text>Collect 100 Gold.</Text>
					<IsOptional>0</IsOptional>
				</Objective>
			</QuestConditionDef>
			<QuestConditionDef>
				<Class>Success</Class>
				<Type>ClearGoodieHut</Type>
				<TextData>GH_BanditCamp</TextData>
				<Objective>
					<Icon>M_Darkling_Warrior_Card.png</Icon>
					<Text>Find the darkling raiders</Text>
					<IsOptional>0</IsOptional>
				</Objective>
				<Flag>RevealTarget</Flag>
			</QuestConditionDef>
			<QuestChoiceDef>
				<Description>Attack the raiders</Description>
				<NextObjectiveID>1</NextObjectiveID>
				<Encounter>
					<Liklihood>100</Liklihood>
					<BattleIdentifier>DarklingRider</BattleIdentifier>
					<TacticalMap>T_Barren_Rugged_10</TacticalMap>
					<WillRespawn>0</WillRespawn>
					<WanderingRadius>0</WanderingRadius>
					<UnitInstance>
						<UnitType>DarklingRider</UnitType>
						<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
						<Level>2</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>DarklingWarrior</UnitType>
						<UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
						<Level>1</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>DarklingArcher</UnitType>
						<UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
						<Level>1</Level>
					</UnitInstance>
				</Encounter>
			</QuestChoiceDef>
			<QuestChoiceDef>
				<Description>(Retreat) I'll return with more men</Description>
				<NextObjectiveID>0</NextObjectiveID>
			</QuestChoiceDef>
			<QuestChoiceDef>
				<Description>Bribe the Guards (-100 Gildar)</Description>
				<RequiredConditionID>1</RequiredConditionID>
				<NextObjectiveID>2</NextObjectiveID>
				<PopupMessage>The darklings take the gildar and return to their tents, leaving you access to the prisoners.</PopupMessage>
				<Treasure>
					<GameModifier InternalName="GiveMoney_-100">
						<ModType>Player</ModType>
						<Attribute>Treasury</Attribute>
						<Value>-100</Value>
					</GameModifier>
				</Treasure>
			</QuestChoiceDef>
		</QuestObjectiveDef>
		<QuestObjectiveDef>
			<ObjectiveID>1</ObjectiveID>
			<NextObjectiveID>2</NextObjectiveID>
			<PopupObjectiveMsg>0</PopupObjectiveMsg>
			<Description>Find the darkling raiders Battle (Generated by Quest Wizard)</Description>
			<QuestConditionDef>
				<Class>Success</Class>
				<Type>BattleFinished</Type>
				<TextData>DarklingRider</TextData>
				<MoreTextData>Victory</MoreTextData>
				<Objective>
					<Icon>M_Darkling_Warrior_Card.png</Icon>
					<Text>Find the darkling raiders</Text>
					<IsOptional>0</IsOptional>
				</Objective>
			</QuestConditionDef>
		</QuestObjectiveDef>
		<QuestObjectiveDef>
			<ObjectiveID>2</ObjectiveID>
			<NextObjectiveID>6</NextObjectiveID>
			<Description>Find the healer</Description>
			<ChoiceText>You inquire of each prisoner about the mysterious healer, but no one claims any knowledge until you reach the last prisoner, a darkling shaman.  The shaman claims to be the healer you are looking for, and asks if you will release him so he can return to his village.</ChoiceText>
			<ChoiceMedallion>M_Darkling_Shaman_Card.png</ChoiceMedallion>
			<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
			<QuestChoiceDef>
				<Description>Certainly.  In fact I will accompany you.</Description>
				<NextObjectiveID>4</NextObjectiveID>
				<PopupMessage>The shaman says he is in mourning and will simply follow you as you lead him back to his village.  He is too distraught to help in any other actions.</PopupMessage>
			</QuestChoiceDef>
			<QuestChoiceDef>
				<Description>No!  Die you darkspawn!</Description>
				<NextObjectiveID>6</NextObjectiveID>
				<PopupMessage>The shaman looks at you disdanfully., and says " I wonder how you saw through my deception"  It doesn't matter, you will die.</PopupMessage>
				<Encounter>
					<Liklihood>100</Liklihood>
					<BattleIdentifier>DarklingShaman</BattleIdentifier>
					<TacticalMap>T_Barren_Rugged_02</TacticalMap>
					<WillRespawn>0</WillRespawn>
					<WanderingRadius>0</WanderingRadius>
					<UnitInstance>
						<UnitType>DarklingShaman</UnitType>
						<UnitGroupingType>Single (1)</UnitGroupingType>
						<Level>7</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>Darkling</UnitType>
						<UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
						<Level>1</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>DarklingRider</UnitType>
						<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
						<Level>2</Level>
					</UnitInstance>
				</Encounter>
			</QuestChoiceDef>
		</QuestObjectiveDef>
		<QuestObjectiveDef>
			<ObjectiveID>4</ObjectiveID>
			<NextObjectiveID>6</NextObjectiveID>
			<Description>Return with the healer</Description>
			<ChoiceText>Upon returning to the camp, you find the villagers have all been slaughtered by another darkling raid.   You turn to the shaman to see his reaction, only to find that he is finishing an incantation.   The air around him darkens and several portals appear which spew out darklings and other dark creatures.</ChoiceText>
			<ChoiceMedallion>M_Darkling_Shaman_Card.png</ChoiceMedallion>
			<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
			<QuestConditionDef>
				<Class>Success</Class>
				<Type>UnitEntersQuestLocation</Type>
				<Objective>
					<Icon>AbandonedWagon.png</Icon>
					<Text>Return with the healer</Text>
					<IsOptional>0</IsOptional>
				</Objective>
			</QuestConditionDef>
			<QuestChoiceDef>
				<Description>Defend yourself from the Onslaught.</Description>
				<NextObjectiveID>6</NextObjectiveID>
				<Encounter>
					<Liklihood>100</Liklihood>
					<BattleIdentifier>DarklingShaman</BattleIdentifier>
					<TacticalMap>T_Ruins_Barren_01</TacticalMap>
					<WillRespawn>0</WillRespawn>
					<WanderingRadius>0</WanderingRadius>
					<UnitInstance>
						<UnitType>DarklingShaman</UnitType>
						<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
						<UnitName>Craxdo the Dark</UnitName>
						<Level>5</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>DarklingWarrior</UnitType>
						<UnitGroupingType>UnitGroupingType_Four</UnitGroupingType>
						<Level>1</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>DarklingArcher</UnitType>
						<UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
						<Level>2</Level>
					</UnitInstance>
					<UnitInstance>
						<UnitType>Darkling</UnitType>
						<UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
						<Level>1</Level>
					</UnitInstance>
				</Encounter>
			</QuestChoiceDef>
		</QuestObjectiveDef>
		<QuestObjectiveDef>
			<ObjectiveID>6</ObjectiveID>
			<NextObjectiveID>7</NextObjectiveID>
			<PopupObjectiveMsg>0</PopupObjectiveMsg>
			<Description>Shaman Battle</Description>
			<QuestConditionDef>
				<NextObjectiveID>7</NextObjectiveID>
				<Class>Success</Class>
				<Type>BattleFinished</Type>
				<TextData>DarklingShaman</TextData>
				<MoreTextData>Victory</MoreTextData>
				<Objective>
					<Icon>M_Darkling_Shaman_Card.png</Icon>
					<Text>Find the healer</Text>
					<IsOptional>0</IsOptional>
				</Objective>
			</QuestConditionDef>
			<QuestConditionDef>
				<NextObjectiveID>-1</NextObjectiveID>
				<Class>Failure</Class>
				<Type>BattleFinished</Type>
				<TextData>DarklingShaman</TextData>
				<MoreTextData>Defeat</MoreTextData>
				<Objective>
					<Icon>M_Darkling_Shaman_Card.png</Icon>
					<Text>Find the healer</Text>
					<IsOptional>0</IsOptional>
				</Objective>
			</QuestConditionDef>
		</QuestObjectiveDef>
		<QuestObjectiveDef>
			<ObjectiveID>7</ObjectiveID>
			<NextObjectiveID>-1</NextObjectiveID>
			<Description>Defeat the shaman</Description>
			<ChoiceText>Having defeated the false "camp healer", you search him for anything useful.</ChoiceText>
			<ChoiceMedallion>AppleOrchard_Full.png</ChoiceMedallion>
			<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
			<QuestChoiceDef>
				<Description>Search the shaman.</Description>
				<NextObjectiveID>-1</NextObjectiveID>
				<QuestFailure>1</QuestFailure>
				<Treasure>
					<GameModifier InternalName="GiveXP_12">
						<ModType>Unit</ModType>
						<Attribute>GiveExperience</Attribute>
						<Value>12</Value>
					</GameModifier>
				</Treasure>
				<Treasure>
					<GameModifier InternalName="GiveItem_Uncommon">
						<ModType>GiveItem</ModType>
						<StrVal>Uncommon</StrVal>
					</GameModifier>
				</Treasure>
			</QuestChoiceDef>
		</QuestObjectiveDef>
	</QuestDef>
  </Quests>