<?xml version="1.0" encoding="ISO-8859-1"?>
<Quests>
    <DataChecksum NoParse="1">
        <Ignore>DisplayName</Ignore>
        <Translate>DisplayName,Description,SuccessText,FailureText</Translate>
    </DataChecksum>
    <QuestDef InternalName="Quest_StrangeNoises">
        <DisplayName>Apocalypse</DisplayName>
	<Description>The four horsemen are riding for the end of the world! Until all four are killed, your cities lose 100% prestige. Killing all the horsemen restores the prestige, and grants you a permanent 10% increase to tech and arcane research. Each horseman will drop an item when killed, so bring a champion when you fight them!</Description>
        <Image>Army_Defeat_1.png</Image>
        <QuestClass>Minor</QuestClass>
        <SpawnRating>500</SpawnRating>
        <ShortTextAccept>I will prevent this</ShortTextAccept>
        <LongTextAccept></LongTextAccept>
	       <ShortTextDeny></ShortTextDeny>
	       <LongTextDeny></LongTextDeny>
        <RewardText>Test</RewardText>
        <RewardImage>
        </RewardImage>
        <TriggerType>CityPopulation</TriggerType>
        <TriggerData>1</TriggerData>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <TriggerChance>100</TriggerChance>
        <PostTriggerChance>100</PostTriggerChance>
	<QuestObjectiveDef InternalName="Quest_Part1_Bandits">
            <ObjectiveID>0</ObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <NextObjectiveID>-1</NextObjectiveID>
	    <Description>The bandits have attacked a nearby caravan.</Description>


           <GameModifier InternalName="SpawnBanditCamp">
                <ModType>Map</ModType>
                <Attribute>CreateGoodieHut</Attribute>
                <UnitClass>BanditCamp_z</UnitClass>
                <StrVal>5</StrVal>
                <Radius>5</Radius>
	</GameModifier>



	<!--        <GameModifier InternalName="LowerLand">
            <ModType>Map</ModType>
            <Attribute>PlaceTerrain</Attribute>
            <TerrainType>Beach</TerrainType>
            <Radius>0</Radius>
	</GameModifier>-->


   



            <QuestConditionDef InternalName="Condition1">
		    <Description>Kill the She-wolf!</Description>
		    
                <Class>Success</Class>
                <Type>KillMonster</Type>
                <TextData>Bandit</TextData>
		<NumericData>1</NumericData>
                <CompletionText>After slaying the heinous creature, you scour the now bloodied lair for anything useful. You spy a growth of Tilda Herbs and take it.</CompletionText>
                <GameModifier InternalName="Reward1">
                    <ModType>GiveItem</ModType>
                    <Attribute>TildaHerbs</Attribute>
	    </GameModifier>

   

    		<GameModifier>
			<ModType>Player</ModType>
			<Attribute>AbilityBonus</Attribute>
			<StrVal>A_Prestige</StrVal>
			<Value>60</Value>
			<Duration>5</Duraation>
		</GameModifier>

            </QuestConditionDef>
        </QuestObjectiveDef>
</QuestDef>

	<GoodieHutType InternalName="BanditCamp_z">
		<Name>Bandit Camp</Name>
		<Description>These bandits have recently attacked caravans.</Description>
		<Rarity>1</Rarity>
		<Destructable>1</Destructable>
		<Medallions>
			<All>BanditCamp_Medallion.png</All>
		</Medallions>
		<TileDesign>A_Swamp_Bandit_Camp_01</TileDesign>
		<DrawnIcon>Gfx/TacticalIcons/Quest_Camp1.png</DrawnIcon>
		<IconSize>80</IconSize>



		<Treasure InternalName="GenericGoldTreasure">
			<Title>Found Gildars!</Title>
			<Desc>A waterlogged satchel, filled with 100 Gildars and a preserved blade, sits in the wet sand.</Desc>
			<GameModifier InternalName="Mod1">
				<ModType>Player</ModType>
				<Attribute>Treasury</Attribute>
				<Value>100</Value>
			</GameModifier>
			<GameModifier>
				<ModType>GiveItem</ModType>
				<Attribute>Shortsword</Attribute>
			</GameModifier>
		</Treasure>
		<Encounter InternalName="BanditBoss">
			<WanderingRadius>0</WanderingRadius>
			<Liklihood>100</Liklihood>

			<UnitInstance InternalName="Bandit1">
				<UnitType>Bandit</UnitType>
				<Level>1</Level>
			</UnitInstance>

		</Encounter>

	</GoodieHutType>

</Quests>



